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Decart launches Oasis 3, a real-time world model for driving simulation

The $4B startup is pricing API access at $0.02 per second and betting developers will build on top of it like the early OpenAI ecosystem.

Jaeden Schafer
Editor in Chief · · 5 min read
Decart launches Oasis 3, a real-time world model for driving simulation

Decart launched Oasis 3 on Wednesday, an interactive world model that generates photorealistic driving environments in real time via API at $0.02 per second. The two-year-old startup is targeting autonomous vehicle companies first, then robotics and broader physical AI, but its larger bet is on developers — opening API access from day one in a deliberate echo of how OpenAI seeded the LLM ecosystem. Oasis 3 arrives a few weeks after Decart raised $300 million at a valuation of nearly $4 billion.

The funding round, which closed weeks before the Oasis 3 launch, brought in Toyota, Adobe, and eBay as strategic investors, with existing backer Nvidia participating. CEO Dean Leitersdorf said all three new investors are potential customers, with demand spiking in e-commerce, live streaming, and physical AI.

Decart already runs a developer community of more than 100,000 around Lucy, its real-time video foundation model. Oasis 3 is built on that same foundation and represents the company's push into physical-world simulation. Enterprise pricing varies by use case, on top of the published $0.02-per-second rate.

Key facts

  • 01Decart launched Oasis 3, a real-time interactive world model generating photorealistic driving scenes via API at $0.02 per second.
  • 02The two-year-old startup raised $300 million weeks ago at a nearly $4 billion valuation, with Toyota, Adobe, eBay, and Nvidia backing.
  • 03Oasis 3 generates roughly 8,000 tokens per frame at tens of frames per second, pushing hundreds of thousands of tokens per second.
  • 04Decart claims it has burned drastically less than $100M in its lifetime, and already counts over 100,000 developers using its Lucy video model.
  • 05Rivals include Google's Genie 3, World Labs' Marble, and video-generation work from Luma and Runway.

The world model arena is crowded. Google released Genie 3 in research preview last year, Fei-Fei Li's World Labs shipped Marble for commercial use, and video-generation startups Luma and Runway have been retrofitting their physics-aware video models into interactive world models. Decart's pitch is that its vertical optimization stack — what it calls DOS, the Decart Optimization Stack — runs models far cheaper on Nvidia, Amazon, and Google hardware than the alternatives.

That cost edge is how Decart can let users wander a generated world for hours rather than offer capped demos. Leitersdorf says the company has burned drastically less than $100 million in its lifetime, an unusually low number for a frontier-model startup at a $4 billion valuation.

Oasis 3 produces multi-camera environments — one front-facing and two side-facing feeds — accurate enough for AV companies to train and test perception stacks against. The infinite-generation feature is aimed squarely at the edge-case problem: autonomous vehicle teams need volume in rare scenarios, and a model that quits after thirty seconds is not useful.

The trade-off shows up in coherence. In testing, the model produced a convincing New York City street from a single prompt, but the scene drifted as the camera moved — the city lost its specificity, intersections vanished, and the car drove through other vehicles. Leitersdorf attributes the physics gap to training data: there is drastically more footage of good driving than of accidents. He calls physics consistency a major research problem the team is cracking now.

The memory architecture is the bottleneck. Oasis 3 is auto-regressive, generating one frame at a time and looking backward to decide what comes next — compute-intensive by design. Decart is researching longer context windows to store millions more tokens and compression techniques to fit memory into fewer tokens.

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Leitersdorf says the next version will let users seed worlds from a video of a real environment rather than a single image, which he expects to partially solve the consistency drift. World models as a field, he conceded, are still early — closer to GPT-2 than to GPT-4 in maturity.

The honest read is that Oasis 3 is the most photorealistic open API-accessible world model shipping today, with real flaws that the next version is explicitly designed to address. Object permanence and physics consistency are not trivial — they are the hard problems of the field — but every world-model vendor faces them, and Decart's pricing and uptime advantage gives it room to iterate in public. Hallucinated geometry in a driving sim is a bug to fix, not a verdict on the technology.

The strategic question is whether Decart's developer-first playbook actually replicates the OpenAI flywheel. Leitersdorf is betting that 100 developers building 100 unexpected applications in the next three months will define the category, the same way third-party builders defined what LLM APIs were for. If that bet works, the $4 billion valuation looks early rather than late — Decart becomes the default substrate for AV simulation, robotics training, and any application that needs a programmable physical world. If it doesn't, the company is a fast, cheap renderer competing with deeper-pocketed rivals on a problem the labs themselves want to own.

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